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- Rendering League table.
-
- Here is the test, which I guess is a pretty typical
- TV quality image.
-
- Scene: Blade (the Tyrell building )
- Frame 54 (The Spinner is in view)
- Camera:
- Trace Shadows ON
- Medium Resolution (Video)
- Limited Res 752x320 From 752x480
- Pixel Ratio D2 Aspect 1.0
- Adaptive Sampling (8) - Soft Filter on
- * Field Rendering OFF <--different from default.
- Motion Blur On
- (This frame needs a 8.5M segment to finish in 1 pass)
-
- Machine OS RAM Seg Size Time
- ---------------------------------------------------------
- Raptor3 NT3.5 32M 8.7M 4m 0s (with diskswapping)
- Alpha275M NT3.5 64M 8.26M 5m49s (Aspen)
- P120 Win3.11Wg 32M 8.7M 12m 6s (no diskswapping)
- P100 NT3.5 64M 8.76M 13m 32s
- P90 NTs3.5 32M ? 19m
- P90 NT3.51 16M 3M 19m (Not Paging)
- P90 Win4Wg 32M ? 19m
- P90 NTs3.5 32M ? 19m
- P90 NT3.51 16M 9M 20m (Paging)
- DX4/100 Win4Wg 16M 2.2M 30m
- DX4/100 Win95 16M 2.2M 33m
- DX266 Windows 95 20M 9M 50m (Paging)
- DX266 Win4Wg 8M ? 85m
- A4000 (VMEM) 14M 2.2M 110m
-
- (Thanks for all the help)
-
- Glyn Williams - Particle Systems Ltd.
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